C#代码

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  // 南京千里独行 2005-3-17

/// <summary>
/// 进度信息处理委托
/// </summary>
/// <param name="CompletedStep" type="int">已经完成的步骤数</param>
/// <param name="TotalStep" type="int">总的步骤数</param>
public delegate void ProgressHandler( int CompletedStep , int TotalStep );

/// <summary>
/// 通用函数集合
/// </summary>
public class YYFCommon
{
/// <summary>
/// 向指定URL使用POST方法发送数据的例程,本函数不进行错误处理
/// </summary>
/// <param name="strURL">URL字符串</param>
/// <param name="bytSend">要发送的二进制数据</param>
/// <param name="SendProgress">发送数据时的进度处理</param>
/// <param name="AcceptProgress">接受数据时的进度处理</param>
/// <returns>接受到的二进制数据</returns>
public static byte[] HttpPostData(
string strURL ,
byte[] bytSend ,
ProgressHandler SendProgress ,
ProgressHandler AcceptProgress )
{
// 发送数据
System.Net.HttpWebRequest myReq =(System.Net.HttpWebRequest) System.Net.WebRequest.Create( strURL );
myReq.Method = "POST" ;
System.IO.Stream myStream = myReq.GetRequestStream();
int iCount = 0 ;
if( SendProgress != null)
SendProgress( 0 , bytSend.Length );
while( iCount < bytSend.Length )
{
if( iCount + 1024 > bytSend.Length)
{
myStream.Write(bytSend, iCount , bytSend.Length - iCount );
iCount = bytSend.Length ;
}
else
{
myStream.Write(bytSend , iCount , 1024);
iCount += 1024;
}
if( SendProgress != null)
SendProgress( iCount , bytSend.Length );
}//while
if( SendProgress != null)
SendProgress( bytSend.Length , bytSend.Length );
myStream.Close();

// 接受数据
System.Net.HttpWebResponse myRes = null;
myRes = myReq.GetResponse() as System.Net.HttpWebResponse ;

myStream = myRes.GetResponseStream();
System.IO.MemoryStream myBuf = new System.IO.MemoryStream(1024);
byte[] bytBuf = new byte[1024];
int ContentLength = (int)myRes.ContentLength ;
int AcceptLength = 0 ;
if( AcceptProgress != null)
AcceptProgress(0 , ContentLength );
while(true)
{
int iLen = myStream.Read(bytBuf,0,1024);
if(iLen ==0)
break;
myBuf.Write(bytBuf,0,iLen);
AcceptLength += iLen ;
if( AcceptLength > ContentLength )
ContentLength = AcceptLength ;
if( AcceptProgress != null)
AcceptProgress( AcceptLength , ContentLength );
}//while
if( AcceptProgress != null)
AcceptProgress( AcceptLength , ContentLength );
myStream.Close();
myRes.Close();
myReq.Abort();
byte[] bytReturn = myBuf.ToArray();
myBuf.Close();
return bytReturn ;
}// public static byte[] HttpPostData()


/// <summary>
/// 根据保存在一个列表中的数据源参数修正字符串
/// </summary>
/// <param name="strText">供处理的原始字符串</param>
/// <param name="strHead">标记的头字符串</param>
/// <param name="strEnd">标记尾字符串</param>
/// <param name="myKeys">保存所有参数的列表</param>
/// <returns>处理后的字符串</returns>
public static string fixVariableString
( string strText,
string strHead,
string strEnd,
System.Collections.Hashtable myKeys )
{
// 若原始字符串无效或者没有任何可用的参数则退出函数
if( strText == null
|| strHead== null
|| strEnd == null
|| strHead.Length== 0
|| strEnd.Length== 0
|| strText.Length== 0
|| myKeys == null
|| myKeys.Count== 0 )
return strText ;

int index = strText.IndexOf( strHead );
// 若原始字符串没有变量标记则退出函数
if(index < 0 )
return strText ;

string strKey ;
int index2 ;
int LastIndex = 0 ;
System.Text.StringBuilder myStr = new System.Text.StringBuilder();
do
{
// 查找有 "[内容]" 样式的子字符串
// 若没有找到 "[" 和 "]"的字符对则退出循环
index2 = strText.IndexOf( strEnd , index + 1 );
if(index2 > index)
{
// 若 "[" 符号后面出现 "]"符号则存在 "[]"字符对
// 修正查找结果以保证 "[]"字符对中不出现字符 "["
int index3 = index ;
do
{
index = index3 ;
index3 = strText.IndexOf(strHead, index3 + 1 );
}while( index3 > index && index3 < index2 ) ;

// 获得字符对夹着的子字符串,该子字符串为参数名
// 若该参数名有效则向输出结果输出参数值
// 否则不进行额外的处理
strKey = strText.Substring(index + strHead.Length , index2 - index - strHead.Length );
if( myKeys.ContainsKey( strKey ))
{
if(LastIndex < index)
{
myStr.Append( strText.Substring(LastIndex, index - LastIndex ));
}
myStr.Append( myKeys[strKey] as string );
index = index2 + strEnd.Length ;
LastIndex = index ;
}
else
index = index2 + strEnd.Length ;
}
else
{
break;
}
}while( index >=0 && index < strText.Length );
// 添加处理过后剩余的字符串
if(LastIndex < strText.Length )
myStr.Append( strText.Substring(LastIndex));
return myStr.ToString();
}// End of function : fixVariableString


/// <summary>
/// 计算指定矩形的拖拽控制矩形
/// </summary>
/// <param name="myRect">主矩形区域</param>
/// <param name="DragRectSize">拖拽矩形的大小</param>
/// <param name="InnerDragRect">拖拽矩形是否在主矩形内部,若为false则拖拽矩形外翻</param>
/// <remarks>
/// 拖拽矩形主要用于有用户参与的图形化用户界面,在一个矩形区域的的4个顶点和边框中间点共有8个控制点
/// 用户使用鼠标拖拽操作来拖动这8个控制点可以用于改变矩形区域的位置和大小,这些控制点可以在区域区域的内部,
/// 也可在矩形区域的外部,拖拽矩形有8个,分别编号从0至7
/// <pre>
/// 内拖拽矩形
/// ┌─────────────────┐
/// │■0 1■ 2■│
/// │ │
/// │ │
/// │ │
/// │ │
/// │■7 3■│
/// │ │
/// │ │
/// │ │
/// │ │
/// │■6 5■ 4■│
/// └─────────────────┘
///
/// 外拖拽矩形
///
/// ■ ■ ■
/// ┌────────────────┐
/// │0 1 2│
/// │ │
/// │ │
/// │ │
/// │ │
/// ■│7 3│■
/// │ │
/// │ │
/// │ │
/// │ │
/// │6 5 4 │
/// └────────────────┘
/// ■ ■ ■
/// </pre>
/// </remarks>
/// <returns>拖拽矩形的数组,有8个元素</returns>
public static System.Drawing.Rectangle[] GetDragRects(System.Drawing.Rectangle myRect , int DragRectSize , bool InnerDragRect)
{
System.Drawing.Rectangle[] DragRects = new System.Drawing.Rectangle[8];
if( InnerDragRect)
{
DragRects[0] = new System.Drawing.Rectangle( myRect.X , myRect.Y , DragRectSize , DragRectSize );
DragRects[1] = new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Y , DragRectSize , DragRectSize );
DragRects[2] = new System.Drawing.Rectangle( myRect.Right - DragRectSize , myRect.Y , DragRectSize , DragRectSize );
DragRects[3] = new System.Drawing.Rectangle( myRect.Right - DragRectSize , myRect.Y + (int)(( myRect.Height - DragRectSize)/2) , DragRectSize , DragRectSize );
DragRects[4] = new System.Drawing.Rectangle( myRect.Right - DragRectSize , myRect.Bottom - DragRectSize , DragRectSize , DragRectSize );
DragRects[5] = new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Bottom - DragRectSize , DragRectSize , DragRectSize );
DragRects[6] = new System.Drawing.Rectangle( myRect.X , myRect.Bottom - DragRectSize , DragRectSize , DragRectSize );
DragRects[7] = new System.Drawing.Rectangle( myRect.X , myRect.Y + (int)(( myRect.Height - DragRectSize)/2 ) , DragRectSize , DragRectSize );
}
else
{
DragRects[0] = new System.Drawing.Rectangle( myRect.X - DragRectSize , myRect.Y - DragRectSize , DragRectSize , DragRectSize );
DragRects[1] = new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Y - DragRectSize , DragRectSize , DragRectSize );
DragRects[2] = new System.Drawing.Rectangle( myRect.Right , myRect.Y - DragRectSize , DragRectSize , DragRectSize );
DragRects[3] = new System.Drawing.Rectangle( myRect.Right , myRect.Y + (int)(( myRect.Height - DragRectSize)/2) , DragRectSize , DragRectSize );
DragRects[4] = new System.Drawing.Rectangle( myRect.Right , myRect.Bottom , DragRectSize , DragRectSize );
DragRects[5] = new System.Drawing.Rectangle( myRect.X + (int)((myRect.Width - DragRectSize)/2) , myRect.Bottom , DragRectSize , DragRectSize );
DragRects[6] = new System.Drawing.Rectangle( myRect.X - DragRectSize , myRect.Bottom , DragRectSize , DragRectSize );
DragRects[7] = new System.Drawing.Rectangle( myRect.X - DragRectSize , myRect.Y + (int)(( myRect.Height - DragRectSize)/2 ) , DragRectSize , DragRectSize );
}
return DragRects ;
}

/// <summary>
/// 计算拖拉矩形上的鼠标光标位置
/// </summary>
/// <remarks>
/// 鼠标设置如下
/// 西北-东南 南北 东北-西南
/// ■ ■ ■
/// ┌────────────────┐
/// │0 1 2│
/// │ │
/// │ │
/// │ │
/// │ │
/// ■│7 西-南 3│■ 西-南
/// │ │
/// │ │
/// │ │
/// │ │
/// │6 5 4 │
/// └────────────────┘
/// ■ ■ ■
/// 东北-西南 南北 西北-东南
/// </remarks>
/// <param name="index">拖拽矩形的序号,从0至7</param>
/// <returns>鼠标光标对象,若序号小于0或大于7则返回空引用</returns>
public static System.Windows.Forms.Cursor GetDragRectCursor( int index )
{
switch(index)
{
case 0:
return System.Windows.Forms.Cursors.SizeNWSE ;
case 1:
return System.Windows.Forms.Cursors.SizeNS ;
case 2:
return System.Windows.Forms.Cursors.SizeNESW ;
case 3:
return System.Windows.Forms.Cursors.SizeWE ;
case 4:
return System.Windows.Forms.Cursors.SizeNWSE ;
case 5:
return System.Windows.Forms.Cursors.SizeNS ;
case 6:
return System.Windows.Forms.Cursors.SizeNESW ;
case 7:
return System.Windows.Forms.Cursors.SizeWE ;
}
return null;
}
}

/// <summary>
/// 操作系统剪切板处理模块,提供的方法为静态函数
/// </summary>
/// <example>
/// C#语言中使用该类的例子,从操作系统剪切板获得纯文本数据
/// // 判断操作系统剪切板是否保存了纯文本数据
/// if( ClipboardHandler.CanGetText())
/// {
///// 返回获得的纯文本数据
///return ClipboardHandler.GetTextFromClipboard();
/// }
///
/// 向操作系统剪切板设置纯文本数据
/// string strText = "要设置的纯文本数据";
/// ClipboardHandler.SetTextToClipboard( strText );
/// </example>
public class ClipboardHandler
{

/// <summary>
/// 是否可以从操作系统剪切板获得文本
/// </summary>
/// <returns>true 可以从操作系统剪切板获得文本,false 不可以</returns>
public static bool CanGetText()
{
// Clipboard.GetDataObject may throw an exception...
try
{
System.Windows.Forms.IDataObject data = System.Windows.Forms.Clipboard.GetDataObject();
return data != null && data.GetDataPresent(System.Windows.Forms.DataFormats.Text);
}
catch (Exception e)
{
return false;
}
}
//
///// <summary>
///// 是否可以向操作系统剪切板设置文本
///// </summary>
///// <returns></returns>
//public static bool CanSetText()
//{
//return true;
/

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