c#2.0中新增的两个压缩类(downmoon原创)

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.NET Framework 2.0 中新增的两个压缩类

System.IO.Compression 命名空间 
 注意:此命名空间在 .NET Framework 2.0 版中是新增的。
System.IO.Compression 命名空间包含提供基本的流压缩和解压缩服务的类。
(downmoon原作)
  类                               说明
 DeflateStream         提供用于使用 Deflate 算法压缩和解压缩流的方法和属性。
 GZipStream             提供用于压缩和解压缩流的方法和属性。
  枚举                         说明
 CompressionMode 指定是否压缩或解压缩基础流。

下面以 GZipStream  为例说明

注意:此类在 .NET Framework 2.0 版中是新增的。

提供用于压缩和解压缩流的方法和属性。
命名空间:System.IO.Compression
程序集:System(在 system.dll 中)
语法
Visual Basic(声明)
Public Class GZipStream
    Inherits Stream
 Visual Basic(用法)
Dim instance As GZipStream
 
C#
public class GZipStream : Stream
 
C++
public ref class GZipStream : public Stream
 
J#
public class GZipStream extends Stream
 
JScript
public class GZipStream extends Stream
 

备注
此类表示 GZip 数据格式,它使用无损压缩和解压缩文件的行业标准算法。这种格式包括一个检测数据损坏的循环冗余校验值。GZip 数据格式使用的算法与 DeflateStream 类的算法相同,但它可以扩展以使用其他压缩格式。这种格式可以通过不涉及专利使用权的方式轻松实现。gzip 的格式可以从 RFC 1952“GZIP file format specification 4.3(GZIP 文件格式规范 4.3)GZIP file format specification 4.3(GZIP 文件格式规范 4.3)”中获得。此类不能用于压缩大于 4 GB 的文件。

给继承者的说明 当从 GZipStream 继承时,必须重写下列成员:CanSeek、CanWrite 和 CanRead。

下面提供 一个完整的压缩与解压类(downmoon原作 ):

 class clsZip
    {
        public void CompressFile ( string sourceFile, string destinationFile )
        {
            // make sure the source file is there
            if ( File.Exists ( sourceFile ) == false )
                throw new FileNotFoundException ( );

            // Create the streams and byte arrays needed
            byte[] buffer = null;
            FileStream sourceStream = null;
            FileStream destinationStream = null;
            GZipStream compressedStream = null;

            try
            {
                // Read the bytes from the source file into a byte array
                sourceStream = new FileStream ( sourceFile, FileMode.Open, FileAccess.Read, FileShare.Read );

                // Read the source stream values into the buffer
                buffer = new byte[sourceStream.Length];
                int checkCounter = sourceStream.Read ( buffer, 0, buffer.Length );

                if ( checkCounter != buffer.Length )
                {
                    throw new ApplicationException ( );
                }

                // Open the FileStream to write to
                destinationStream = new FileStream ( destinationFile, FileMode.OpenOrCreate, FileAccess.Write );

                // Create a compression stream pointing to the destiantion stream
                compressedStream = new GZipStream ( destinationStream, CompressionMode.Compress, true );

                // Now write the compressed data to the destination file
                compressedStream.Write ( buffer, 0, buffer.Length );
            }
            catch ( ApplicationException ex )
            {
                MessageBox.Show ( ex.Message, "压缩文件时发生错误:", MessageBoxButtons.OK, MessageBoxIcon.Error );
            }
            finally
            {
                // Make sure we allways close all streams
                if ( sourceStream != null )
                    sourceStream.Close ( );

                if ( compressedStream != null )
                    compressedStream.Close ( );

                if ( destinationStream != null )
                    destinationStream.Close ( );
            }
        }

        public void DecompressFile ( string sourceFile, string destinationFile )
        {
            // make sure the source file is there
            if ( File.Exists ( sourceFile ) == false )
                throw new FileNotFoundException ( );

            // Create the streams and byte arrays needed
            FileStream sourceStream = null;
            FileStream destinationStream = null;
            GZipStream decompressedStream = null;
            byte[] quartetBuffer = null;

            try
            {
                // Read in the compressed source stream
                sourceStream = new FileStream ( sourceFile, FileMode.Open );

                // Create a compression stream pointing to the destiantion stream
                decompressedStream = new GZipStream ( sourceStream, CompressionMode.Decompress, true );

                // Read the footer to determine the length of the destiantion file
                quartetBuffer = new byte[4];
                int position = (int)sourceStream.Length - 4;
                sourceStream.Position = position;
                sourceStream.Read ( quartetBuffer, 0, 4 );
                sourceStream.Position = 0;
                int checkLength = BitConverter.ToInt32 ( quartetBuffer, 0 );

                byte[] buffer = new byte[checkLength + 100];

                int offset = 0;
                int total = 0;

                // Read the compressed data into the buffer
                while ( true )
                {
                    int bytesRead = decompressedStream.Read ( buffer, offset, 100 );

                    if ( bytesRead == 0 )
                        break;

                    offset += bytesRead;
                    total += bytesRead;
                }

                // Now write everything to the destination file
                destinationStream = new FileStream ( destinationFile, FileMode.Create );
                destinationStream.Write ( buffer, 0, total );

                // and flush everyhting to clean out the buffer
                destinationStream.Flush ( );
            }
            catch ( ApplicationException ex )
            {
                MessageBox.Show(ex.Message, "解压文件时发生错误:", MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            finally
            {
                // Make sure we allways close all streams
                if ( sourceStream != null )
                    sourceStream.Close ( );

                if ( decompressedStream != null )
                    decompressedStream.Close ( );

                if ( destinationStream != null )
                    destinationStream.Close ( );
            }

        }
    }

 

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