使用C#进行点对点通讯和文件传输(通讯基类部分) (From 阿赖的

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  最近一个项目要用到点对点文件传输,俺就到处找资料写程序,最后终于完成了,为了让别人少走些弯路,俺决定将俺程序中最重要的部分贡献出来,希望对大家有所帮助。俺的程序分三部分,包括发送部分、接受部分和一个两者共享的通讯基类,这个基类才是俺心血的结晶:) 一、通讯基类using System;using System.Net.Sockets;using System.Net ;using System.IO ;using System.Windows.Forms;using System.Text; namespace BaseClass{     /// <summary>     /// 传送信息的格式为 给定长度的命令部分+给定长度的命令注释部分+可变长度的长度信息+可变长度的信息部分     /// </summary>     public class CommunClass     {         public CommunClass()         {              //              // TODO: 在此处添加构造函数逻辑              //         }         /// <summary>         /// 命令部分的长度         /// </summary>          private static readonly int CMDLEN = 50 ;         /// <summary>         /// 命令注释部分的长度         /// </summary>          private static readonly int DESCLEN = 100 ;         /// <summary>         /// 可变长度的长度信息部分所占的字节数         /// </summary>          private static readonly int DYNAMICLENGTHLEN = 10 ;         /// <summary>         /// 每次处理可变信息部分的长度         /// </summary>          private static readonly int DEALLEN = 1024 ;                      /// <summary>         /// /应答的最大长度         /// </summary>          private static readonly int RESPONLEN = 20 ;         /// <summary>         /// 用于填充命令或注释不足长度部分的字符         /// </summary>              private static readonly char FILLCHAR = '^' ;          /// <summary>         /// 成功发送一部分数据后的回调方法(也可以认为是触发的事件,但严格来说还不是)         /// </summary>          public delegate void OnSend(int iTotal,int iSending) ;          /// <summary>         /// 根据给定的服务器和端口号建立连接         /// </summary>         /// <param name="strHost">服务器名</param>         /// <param name="iPort">端口号</param>         /// <returns></returns>         public static Socket ConnectToServer(string strHost,int iPort)         {                           try               {                   IPAddress ipAddress = Dns.Resolve(strHost).AddressList[0];                   IPEndPoint ipPoint = new IPEndPoint(ipAddress,iPort) ;                    Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp) ;                   s.Connect(ipPoint) ;                   return s ;              }               catch (Exception e)               {                   throw (new Exception("建立到服务器的连接出错" + e.Message)) ;              }         }         /// <summary>         /// 将文本写到Socket中         /// </summary>         /// <param name="s">要发送信息的Socket</param>         /// <param name="strInfo">要发送的信息</param>         /// <returns>是否成功</returns>         public static bool WriteTextToSocket(Socket s,string strInfo)         {              byte [] buf = Encoding.UTF8.GetBytes(strInfo) ;              try              {                   s.Send(buf,0,buf.Length,SocketFlags.None) ;                   return true ;              }              catch(Exception err)              {                   MessageBox.Show("发送文本失败!"+err.Message) ;                   return false ;              }         }         /// <summary>         /// 将命令文本写到Socket中         /// </summary>         /// <param name="s">要发送命令文本的Socket</param>         /// <param name="strInfo">要发送的命令文本</param>         /// <returns>是否成功</returns>         public static bool WriteCommandToSocket(Socket s,string strCmd)         {              if (strCmd == "")                   strCmd = "NOP" ;              strCmd = strCmd.PadRight(CMDLEN,FILLCHAR) ;              return WriteTextToSocket(s,strCmd) ;                   }         /// <summary>         /// 将命令注释写到Socket中         /// </summary>         /// <param name="s">要发送命令注释的Socket</param>         /// <param name="strInfo">要发送的命令注释</param>         /// <returns>是否成功</returns>         public static bool WriteCommandDescToSocket(Socket s,string strDesc)         {              if (strDesc == "")                   strDesc = "0" ;              strDesc = strDesc.PadRight(DESCLEN,FILLCHAR) ;              return WriteTextToSocket(s,strDesc) ;                       }         /// <summary>         /// 发送可变信息的字节数         /// </summary>         /// <param name="s">要发送字节数的Socket</param>         /// <param name="iLen">字节数</param>         /// <returns>是否成功</returns>         public static bool WriteDynamicLenToSocket(Socket s,int iLen)         {                           string strLen = iLen.ToString().PadRight(DYNAMICLENGTHLEN,FILLCHAR) ;              return WriteTextToSocket(s,strLen) ;                   }         /// <summary>         /// 将缓存的指定部分发送到Socket         /// </summary>         /// <param name="s">要发送缓存的Socket</param>         /// <param name="buf">要发送的缓存</param>         /// <param name="iStart">要发送缓存的起始位置</param>         /// <param name="iCount">要发送缓存的字节数</param>         /// <param name="iBlock">每次发送的字节说</param>         /// <param name="SendSuccess">每次发送成功后的回调函数</param>         /// <returns>是否发送成功</returns>         public static bool WriteBufToSocket(Socket s,byte [] buf,int iStart,int iCount,int iBlock,OnSend SendSuccess)         {                  int iSended = 0 ;              int iSending = 0 ;              while(iSended<iCount)              {                   if (iSended + iBlock <= iCount)                        iSending = iBlock ;                   else                        iSending = iCount - iSended ;                   s.Send(buf,iStart+iSended,iSending,SocketFlags.None) ;                                         iSended += iSending ;                   if (ReadResponsionFromSocket(s)=="OK")                       if (SendSuccess != null)                        SendSuccess(iCount,iSended) ;                   else                       return false;              }             return true ;                                }         /// <summary>         /// 将长度不固定文本发送到socket         /// </summary>         /// <param name="s">要发送文本的Socket</param>         /// <param name="strText">要发送的文本</param>         /// <param name="OnSendText">成功发送一部分文本后的回调函数</param>         /// <param name="settextlen">得到文本长度的回调函数</param>         /// <returns></returns>         public static bool WriteDynamicTextToSocket(Socket s,string strText,              OnSend OnSendText)         {              byte [] buf = Encoding.UTF8.GetBytes(strText) ;                            int iLen = buf.Length ;              try              {                   WriteDynamicLenToSocket(s,iLen) ;                   return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendText) ;              }              catch(Exception err)              {                   MessageBox.Show("发送文本失败!"+err.Message) ;                   return false ;              }         }         /// <summary>         /// 将文件写到Socket         /// </summary>         /// <param name="s">要发送文件的Socket</param>         /// <param name="strFile">要发送的文件</param>         /// <returns>是否成功</returns>         public static bool WriteFileToSocket(Socket s,string strFile,              OnSend OnSendFile)         {              FileStream fs = new FileStream(strFile,FileMode.Open,FileAccess.Read,FileShare.Read) ;              int iLen = (int)fs.Length ;              WriteDynamicLenToSocket(s,iLen) ;              byte [] buf = new byte[iLen] ;              try              {                   fs.Read(buf,0,iLen) ;                   return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendFile) ;              }              catch(Exception err)              {                   MessageBox.Show("发送文件失败!"+err.Message) ;                   return false ;              }              finally              {                   fs.Close() ;              }                       }         /// <summary>         /// 对方对自己消息的简单回应         /// </summary>         /// <param name="s"></param>         /// <returns></returns>         public static string ReadResponsionFromSocket( Socket s)         {              byte [] bufCmd = new byte[RESPONLEN] ;              int iCount = s.Receive(bufCmd) ;              string strRespon = Encoding.UTF8.GetString(bufCmd,0,iCount) ;              return strRespon ;         }         /// <summary>         /// 从Socket读取命令         /// </summary>         /// <param name="s">要读取命令的Socket</param>         /// <returns>读取的命令</returns>         public static string ReadCommandFromSocket( Socket s)         {                                byte [] bufCmd = new byte[CMDLEN] ;              int iCount = s.Receive(bufCmd,0,CMDLEN,SocketFlags.Partial) ;              string strCommand = Encoding.UTF8.GetString(bufCmd,0,CMDLEN) ;              return strCommand =  strCommand.TrimEnd(FILLCHAR) ;         }         /// <summary>         /// 读取命令注释         /// </summary>         /// <param name="s">要读取命令注释的Socket</param>         /// <returns>读取的命令注释</returns>         public static string ReadCommandDescFromSocket( Socket s)         {                                byte [] bufCmd = new byte[DESCLEN] ;              int iCount = s.Receive(bufCmd,0,DESCLEN,SocketFlags.Partial) ;              string strCommand = Encoding.UTF8.GetString(bufCmd,0,DESCLEN) ;              return strCommand =  strCommand.TrimEnd(FILLCHAR) ;         }         /// <summary>         /// 读取可变部分的长度         /// </summary>         /// <param name="s">要读取可变部分长度的Socket</param>         /// <returns>读取的可变部分的长度</returns>         public static int ReadDynamicLenFromSocket( Socket s)         {                                byte [] bufCmd = new byte[DYNAMICLENGTHLEN] ;              int iCount = s.Receive(bufCmd,0,DYNAMICLENGTHLEN,SocketFlags.Partial) ;              string strCommand = Encoding.UTF8.GetString(bufCmd,0,DYNAMICLENGTHLEN) ;              return int.Parse(strCommand.TrimEnd(FILLCHAR)) ;         }         /// <summary>         /// 读取文本形式的可变信息         /// </summary>         /// <param name="s">要读取可变信息的Socket</param>         /// <returns>读取的可变信息</returns>         public static string ReadDynamicTextFromSocket( Socket s)         {                           int iLen =  ReadDynamicLenFromSocket(s) ;               byte [] buf = new byte[iLen] ;              string strInfo = "" ;               int iReceiveded = 0 ;              int iReceiveing = 0 ;              while(iReceiveded<iLen)              {                   if (iReceiveded + DEALLEN <= iLen)                        iReceiveing = DEALLEN ;                   else                        iReceiveing = iLen - iReceiveded ;                                       s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;                        CommunClass.WriteTextToSocket(s,"OK") ;                   iReceiveded+= iReceiveing ;              }               strInfo = Encoding.UTF8.GetString(buf,0,iLen) ;                            return strInfo ;         }         /// <summary>         /// 读取文件形式的可变信息         /// </summary>         /// <param name="s">要读取可变信息的Socket</param>         /// <param name="strFile">读出后的文件保存位置</param>         /// <returns>是否读取成功</returns>         public static bool ReadDynamicFileFromSocket( Socket s,string strFile)         {                           int iLen =  ReadDynamicLenFromSocket(s) ;              byte [] buf = new byte[iLen] ;              FileStream fs = new FileStream(strFile,FileMode.Create,FileAccess.Write) ;                            try              {                   int iReceiveded = 0 ;                   int iReceiveing = 0 ;                   while(iReceiveded<iLen)                   {                       if (iReceiveded + DEALLEN <= iLen)                            iReceiveing = DEALLEN ;                       else                            iReceiveing = iLen - iReceiveded ;   , ;                                         s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;                             CommunClass.WriteTextToSocket(s,"OK") ;                        iReceiveded+= iReceiveing ;                   }                   fs.Write(buf,0,iLen) ;                   return true ;              }              catch(Exception err)              {                   MessageBox.Show("接收文件失败"+err.Message) ;                   return false ;              }              finally              {                   fs.Close() ;              }                       }     }//end class}//end namespace上面是俺的通讯基础类,有了这个类,再进行发送接受还不是小菜一碟吗?posted on 2004年08月06日 3:00 PM

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