use MSAgent in C#

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  查资料的时候突然看到MSAgent编程,找了些资料动手写了几行代码。

如果没有MSAgent runtime或者SDK的话,可以去www.microsoft.com下载,如果用VC++,则需要下载两个头文件。

创建.net项目以后,添加一个引用,选择COM页,然后选择Microsoft Agent Server 2.0。并在需要使用Agent的地方引用AgentServerObject的名字空间。

using System;

using System.Drawing;

using System.Collections;

using System.ComponentModel;

using System.Windows.Forms;

using System.Data;

using AgentServerObjects;

using System.Threading;

namespace HelloAgent

{

/// <summary>

/// Form1 的摘要说明。

/// </summary>

public class Form1 : System.Windows.Forms.Form

{

private System.Windows.Forms.Button btnDelegate;



private AgentServer agentServer = null;

private IAgentEx agentEx = null;

private IAgentCharacterEx characterEx = null;

private IAgentNotifySink sink = null;



private int dwCharID = 0;

private int dwReqID = 0;

private int dwSinkID = 0;

private string strCharName = "C:\\WINDOWS\\msagent\\chars\\merlin.acs";

/// <summary>

/// 必需的设计器变量。

/// </summary>

private System.ComponentModel.Container components = null;



public Form1()

{

//

// Windows 窗体设计器支持所必需的

//

InitializeComponent();



//

// TODO: 在 InitializeComponent 调用后添加任何构造函数代码

//

}



/// <summary>

/// 清理所有正在使用的资源。

/// </summary>

protected override void Dispose( bool disposing )

{

if( disposing )

{

if (components != null)

{

components.Dispose();

}

}

base.Dispose( disposing );

}



#region Windows 窗体设计器生成的代码

/// <summary>

/// 设计器支持所需的方法 - 不要使用代码编辑器修改

/// 此方法的内容。

/// </summary>

private void InitializeComponent()

{

this.btnDelegate = new System.Windows.Forms.Button();

this.SuspendLayout();

//

// btnDelegate

//

this.btnDelegate.Location = new System.Drawing.Point(96, 32);

this.btnDelegate.Name = "btnDelegate";

this.btnDelegate.TabIndex = 0;

this.btnDelegate.Text = "delegate";

this.btnDelegate.Click += new System.EventHandler(this.btnDelegate_Click);

//

// Form1

//

this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);

this.ClientSize = new System.Drawing.Size(292, 273);

this.Controls.Add(this.btnDelegate);

this.Name = "Form1";

this.Text = "Form1";

this.Load += new System.EventHandler(this.Form1_Load);

this.ResumeLayout(false);



}

#endregion



/// <summary>

/// 应用程序的主入口点。

/// </summary>

[STAThread]

static void Main()

{

Application.Run(new Form1());

}



private void InitAgent()

{

agentServer = new AgentServerObjects.AgentServerClass();

if( agentServer == null )

{

MessageBox.Show( "Agent初始化失败" );

}



agentEx = (IAgentEx)agentServer;

agentEx.Load(strCharName, out dwCharID, out dwReqID);

agentEx.GetCharacterEx(dwCharID, out characterEx);



characterEx.Show(100, out dwReqID);

characterEx.Speak("Hello", null, out dwReqID);



string strName = "";

characterEx.GetName(out strName);

characterEx.Speak("My name is " + strName, null, out dwReqID);



sink = new AgentEvent( new SpeakDelegate(SpeakSomething) );

agentEx.Register(sink, out dwSinkID);

}



private void Form1_Load(object sender, System.EventArgs e)

{

InitAgent();

}



public delegate void SpeakDelegate(string str);

public void SpeakSomething(string str)

{

if(InvokeRequired)

{

BeginInvoke( new SpeakDelegate( SpeakSomething ), new object[]{str});

return;

}



characterEx.Wait(1000, out dwReqID);

Thread.Sleep(1000);

characterEx.Speak(str, null, out dwReqID);

}



private void ThreadProc()

{

SpeakSomething("Hello,this is use delegate.");

}



private void btnDelegate_Click(object sender, System.EventArgs e)

{

Thread thread = new Thread( new ThreadStart(ThreadProc) );

thread.IsBackground = true;

thread.Start();

}

}

}

代码没有加注释,因为我找不到需要注释的地方,请多多包涵。

Agent的事件需要继承AgengServerObject名字空间下的一些接口。

using System;

using AgentServerObjects;

namespace HelloAgent

{

/// <summary>

///

/// </summary>

public class AgentEvent :IAgentNotifySink

{

private Form1.SpeakDelegate delg = null;



public AgentEvent(Form1.SpeakDelegate delg)

{

//

// TODO: 在此处添加构造函数逻辑

//

this.delg = delg;

}

#region IAgentNotifySink 成员



public void Command(int dwCommandID, object punkUserInput)

{

// TODO: 添加 AgentEvent.Command 实现

delg("Command");

}



public void DragStart(int dwCharID, short fwKeys, int x, int y)

{

// TODO: 添加 AgentEvent.DragStart 实现

delg("DragStart");

}



public void RequestStart(int dwRequestID)

{

// TODO: 添加 AgentEvent.RequestStart 实现

//delg("RequestStart");

}



public void VisibleState(int dwCharID, int bVisible, int dwCause)

{

// TODO: 添加 AgentEvent.VisibleState 实现

delg("VisibleState");

}



public void BalloonVisibleState(int dwCharID, int bVisible)

{

// TODO: 添加 AgentEvent.BalloonVisibleState 实现

//delg("BalloonVisibleState");

}



public void DragComplete(int dwCharID, short fwKeys, int x, int y)

{

// TODO: 添加 AgentEvent.DragComplete 实现

delg("DragComplete");

}



public void Click(int dwCharID, short fwKeys, int x, int y)

{

// TODO: 添加 AgentEvent.Click 实现

delg("Click");

}



public void DblClick(int dwCharID, short fwKeys, int x, int y)

{

// TODO: 添加 AgentEvent.DblClick 实现

delg("DblClick");

}



public void Shutdown()

{

// TODO: 添加 AgentEvent.Shutdown 实现

delg("Shutdown");

}



public void Size(int dwCharID, int lWidth, int lHeight)

{

// TODO: 添加 AgentEvent.Size 实现

delg("Size");

}



public void Restart()

{

// TODO: 添加 AgentEvent.Restart 实现

delg("Restart");

}



public void BookMark(int dwBookMarkID)

{

// TODO: 添加 AgentEvent.BookMark 实现

delg("BookMark");

}



public void RequestComplete(int dwRequestID, int hrStatus)

{

// TODO: 添加 AgentEvent.RequestComplete 实现

//delg("RequestComplete");

}



public void Move(int dwCharID, int x, int y, int dwCause)

{

// TODO: 添加 AgentEvent.Move 实现

delg("Move");

}



public void Idle(int dwCharID, int bStart)

{

// TODO: 添加 AgentEvent.Idle 实现

//delg("Idle");

}



public void ActivateInputState(int dwCharID, int bActivated)

{

// TODO: 添加 AgentEvent.ActivateInputState 实现

delg("ActivateInputState");

}



#endregion



}

}

在触发事件的时候调用了一个Form1里面的一个delegate,该delegate在事件类构造的时候初始化。详细请参考:…


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